From the readings and podcasts this week it is apparent that games and simulations can be very beneficial in a classroom environment. Not only do they make content more engaging but they provide a natural differentiation and scaffolding in a class of mixed ability students.
The guidelines for choosing games seem, at first glance, to be common sense but I realize that in a world of gaming the “shiny” aspect of new games can overwhelm what we know to be true as teachers. It is critical that we keep an eye on the objectives of our lessons and don’t let the games put us on the wrong path.
Assessment of learning in a situation where games are a delivery system of knowledge can be difficult but not impossible. Validating their use and demonstrating students success to administrators and parents can be an obstacle. Using proper assessment will remove this obstacle and any doubts about the effectiveness of using games in the classroom.
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