The AIDLET Model is a framework for choosing games for use in an educational situation. The table below is from the article - it concisely describes what important questions needs to be asked/considered when choosing games to be used in the classroom.
The article examines how common societal practices should be considered when integrating games into the classroom. There are familiar patterns that emerge that can be used to choose games and simulations. Educational institutes need to adopt technology driven modes of learning into academia. Employers need employees with effective communication, teamwork, project management, and other soft skills that can be learned through game-based learning. The role of the instructor is still a critical component because they are the ground-level deployment guides.
AIDLET Model
|
Questions
|
Availability and cost
|
Is there adequate game for the organization and for the learners? What is the cost? If the available version is not suitable, can it be modified? The game or simulation has to be developed from scratch? At what cost? Is AR a viable alternative?
|
Interaction and communication capabilities
|
The game is state-of-the-art in terms of concept, interface, and design? Is it Web 2.0 ready? The interaction and communication features are adequate for mobile learning?
|
Distance education workflow integration
|
Does it integrate with e-learning practice? What kinds of connections can be made to other Web 2.0 tools and media?
|
Learning design potential
|
What kinds of learning are supported? What instructional approaches are possible within the constraints of the game/simulation? What other technologies can be integrated in supporting teaching and learning?
|
Engagement and ease of play
|
Are the game characteristics engaging and user-friendly? Is it accessible to teachers and students less experienced in games? How long does it take to master the basics of the game?
|
Thematic value and adequacy
|
Can the game content be used without any side effects? Are the themes appropriate? What social skills does the game develop? Are these congruent with cultural, societal, and organizational values?
|
No comments:
Post a Comment