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If I could design any gamification
to use in literacy. I have struggled to
get my students excited about writing this year. That was until I found website that would let
us collaboratively write a book that will actually be published when we are
done. My gamification would be a
publishing house.
Students
would work in teams. Each team would
decide what type of publication they would produce. After they decide what the
Roles can include writer, illustrator, editor, type-setter (of course
the modern version of it), content packaging, webmaster, and sales.
y will produce they
will decide on which role each will play.
Each
guild would have deadlines they have to meet, much like a real publishing
house. The first publication of the
guild will be a simple article about something they decide on. The second will be an interview with someone
important in their lives. The third could
be a movie review or music review. The
fourth could be a how-to. By changing
the type of writing I am able to incorporate each of the text types and genres
that are part of the fifth grade curriculum.
The articles they
write will be uploaded to their magazines website by the webmaster. Students will switch “job” every time they
finish an article. Each time they meet a
goal and publish a new article they receive some sort of life/coin/medal/promotions.
The end result of
all of their work will be a printed magazine.
Students will be able to share their magazine will friends and
family. This “published” work will
increase their engagement and motivation.
I haven’t worked
out all of the details of my gamification yet but the more I think about it the
more I would love to see it come to life. It may become my summer mission! I can change the way we teach writing in
elementary school. I see many opportunities to incorporate 21st
Century skills into literacy instruction.
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