Saturday, October 24, 2015

Gamification Idea - Publishing Company

Image courtesy of http://www.millionpens.com/
If I could design any gamification to use in literacy.  I have struggled to get my students excited about writing this year.  That was until I found website that would let us collaboratively write a book that will actually be published when we are done.  My gamification would be a publishing house.
         Students would work in teams.  Each team would decide what type of publication they would produce.  After they decide what the  Roles can include writer, illustrator, editor, type-setter (of course the modern version of it), content packaging, webmaster, and sales.  
y will produce they will decide on which role each will play.
         Each guild would have deadlines they have to meet, much like a real publishing house.  The first publication of the guild will be a simple article about something they decide on.  The second will be an interview with someone important in their lives.  The third could be a movie review or music review.  The fourth could be a how-to.  By changing the type of writing I am able to incorporate each of the text types and genres that are part of the fifth grade curriculum.
The articles they write will be uploaded to their magazines website by the webmaster.  Students will switch “job” every time they finish an article.  Each time they meet a goal and publish a new article they receive some sort of life/coin/medal/promotions.
The end result of all of their work will be a printed magazine.  Students will be able to share their magazine will friends and family.  This “published” work will increase their engagement and motivation.

I haven’t worked out all of the details of my gamification yet but the more I think about it the more I would love to see it come to life. It may become my summer mission!  I can change the way we teach writing in elementary school. I see many opportunities to incorporate 21st Century skills into literacy instruction.

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