Monday, April 4, 2016

KSP667 - Week 8 Reflection - Gamification, Polling, Clipping, & Mind Mapping

Symbaloo Logo
The focus of this week was gamification, bookmarking, clipping, mindmapping, and polls.  
I truly didn’t think I had any experience with gamification until last semester when my Introduction to Education Technology professor formatted her class as a game.  It had levels and Easter eggs - just like online games.  I loved the format because it provided a work at your own pace environment. Since I tend to be a learner who needs to build momentum and then keep going this worked out really well for me. I could see it working well for some of my fifth grade students as well. Based on this discovery I actually built two writing units this year that provided my students with an anywhere/anytime learning experience.  They were able to work at their own pace and work on it anywhere they wanted to.  It worked out beautifully.  I realize this wasn’t a “game” type situation but it was as close as I could get in my 5th grade room.
Coggle It - Mind Mapping Tool
I do use Khan Academy for my math students.  This provides a gaming atmosphere where they can earn badges and move up levels.  The kids love it.  
For our Yammer posts this week we shared bookmarking, clipping, polling, and mind mapping applications. I shared Symbaloo, Coggle, and ClipChoose.  These are three tools that I haven’t used but want to.  They are on my radar for next year! 

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